CRUNCH NA INDÚSTRIA DE JOGOS DIGITAIS
UMA REVISÃO DE ESCOPO
DOI:
https://doi.org/10.14244/2179-1465.RG.2026v17p247-274Palavras-chave:
crunch, jogos digitais, jornada de trabalhoResumo
“Crunch”, ou “crunch time”, na indústria de jogos digitais, diz respeito à extensificação do trabalho por meio de longas jornadas, frequentemente não remuneradas, que podem ser permanentes ou temporárias. Este estudo buscou sistematizar o conhecimento sobre esse fenômeno através de uma revisão de escopo. A busca foi realizada em dez fontes de informação, resultando em 48 estudos incluídos. A análise temática identificou as principais características do crunch, e os antecedentes e consequentes que operam a nível individual, organizacional e social na manutenção do crunch. Os resultados possibilitam maior compreensão sobre o fenômeno, evidenciam lacunas e sugestões para pesquisas futuras.
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